Orbit Camera

Creates an Orbit Camera Node with the correct structure in place to allow the LookAt Entity to be applied to a model to follow it.

When the Orbit Camera template is added the following node structure is created:

Orbit Camera - the parent node of the template

Yaw - applies the yaw (rotation around the vertical axis) using the Rotate Entity

Pitch - applies the pitch of the camera using the Rotate Entity

Camera - applies the Camera Entity. The address of this node (Root\Orbit Camera\Yaw\Pitch\Camera) can be used in the Target property of the LookAt Entity, applied to a model node, to allow it to follow the camera.